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Academic Frontiers

Promoting Active Lifestyles Among Senior High School Students Through Innovative Esports-Based Physical Education Programs

ACADEMIC FRONTIERS Multidisciplinary e-Publication, 1(2), 24-31, ISSN: 3082-4400, 2025.

Recommended Citation:

DELA FUERTA, I. M. (2025). Promoting Active Lifestyles Among Senior High School Students Through Innovative Esports-Based Physical Education Programs. In ACADEMIC FRONTIERS Multidisciplinary e-Publication (Vol. 1, Number 2, pp. 24–31). Lakbay-Diwa Publishing. https://doi.org/10.5281/zenodo.15789982

Author(s)

Dela Fuerta, I. M.

Abstract

This study explores integrating esports into physical education (PE) programs to promote active lifestyles among senior high school students at Magallanes National High School. As technology dominates students' lives, a growing trend of prioritizing screen-based activities leads to sedentary behaviors that negatively impact physical health. This research leverages students' interest in esports to encourage participation in physical activities aligned with the Health-Optimizing Physical Education (HOPE) curriculum. Guided by planned behavior and self-determination theory, the study examines how esports-based PE programs can shape positive attitudes toward physical activity, enhance student engagement, and foster holistic development. Data were collected from 30 PE teachers through surveys, focusing on their perceptions, readiness, and awareness of esports integration. Findings revealed strong support for esports to promote physical activity, acknowledging its potential to improve fitness, teamwork, and time management. Teachers expressed readiness for implementation, with some concerns about resource limitations and the need for professional development. Based on these findings, the study proposes Project FIT (Fostering Innovative Teaching), an intervention program designed to equip teachers with the skills and resources necessary for successful esports-based PE implementation. This research underscores the feasibility of integrating esports into PE, highlighting its potential to bridge the gap between students' technological interests and physical activity goals, ultimately contributing to students' overall well-being.

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